Saturday, May 23, 2009


Until now, writing reviews for games has been easy: Talk about the mechanics and story, state the pros and cons, give my opinion, publish. Literally, that is how my outlines for such things actually read. (Well, sometimes there's an item on the list like, "Lambast the designer who came up with X stupid idea; try to make them cry." You know, if a game or section really awful.) Now that I have an "official" game blog, though, it is proving to be much more difficult, and I have no idea why.

My personal diatribes over on LiveJournal have far more followers than this little blog (give or take 90, to give you an idea), but for whatever reason I fear letting these particular readers down with lackluster content more than anywhere else. I try to keep things within the "theme," even if only sometimes loosely so (i.e. the "somethin' else" tag), but it feels so. . .confining. The artist in me hates confinement, yet the pragmatist in me can't do without it.

And maintaining multiple blogs is TOUGH, if anyone was curious. Not only do I maintain three of my own, but I maintain one other as a side job for someone else, as well as moderating several communities and lists. I used to update my personal journal every day or at least three times a week. Now? Yeah, I'm lucky if I remember to update once a week, and even then it isn't as if I am reporting anything particularly spellbinding. My friends have been asking if anything is wrong because I've stopped updating frequently. All I can tell them is, "I seem to have run out of words."

In order to better serve my readers, I think it's time I took their pulse. Feedback is a writer's crack-cocaine. What do you guys want to see here?


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