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Wednesday, September 30, 2009

One addendum to that last post. . .

Did I also mention that Carrie Fisher guest starred in episode 204 of the NBC show 30 Rock as nutjob writer Rosemary Howard? If you've never seen the show, let alone that episode, you're missing out. Go watch it. Now.

No, really. Stop what you're doing, hop onto Netflix (or something similar) and watch it. Not only is the show great, but the work Fisher does in that episode is some of the funniest stuff I've ever seen. I literally laughed out loud, much to Oddball's confusion. (Oddball is my youngest dog, and she likes to sit next to me in my office while I work.)

That is all. You may now return to your regularly scheduled lives. After you watch 30 Rock, obviously.

Tuesday, September 29, 2009

Carrie Fisher is My Heroine

One of them, anyway.

I can still remember that red-letter day when I became a fledgling girl geek. While we were living in Orlando in the early 1980's, my mother brought home a copy of Star Wars: A New Hope on BetaMAX. (For you embryos reading this, BetaMAX was the competitor to VHS, which in turn was the precursor to DVDs and Blu-Ray discs.) I watched the bejeezus out of that tape until it finally broke apart, if parental reports are to be believed. I nearly died with glee when my parents told me that there were two more movies that continued the story.

Why was I so enamored with this story? Was it the blaster pistols? The 8-foot tall walking carpet? The lightsabre battles? The eventual additions of Muppets? Nope. All those things were awesome (and still are, in my not-so humble opinion), but what really pulled me into the mythos was that, next to my mother, Princess Leia was the most gorgeous, kick-ass female I had ever seen in my (very short) life.

I went through a phase where I wanted to wear dresses 24/7 because the Princess could still kick butt while wearing one. I grew my hair long and while my mother bargained with me to go with a single bun rather than Leia's iconic hairdo from the first Star Wars film, it was close enough that my six-year-old self still felt like a classy badass when she entered kindergarten. This didn't stop my tomboy tendencies, however; far from it. If anything, the whole situation probably caused me to go take my unladylike behavior to a whole new level. I think there's even a photograph somewhere of me stuck on top of the monkey bars wearing some purple number I picked out from the base exchange.

Of course, it wasn't until I got a little older that I learned that the people in movies were actually actors telling a story. It sort of became apparent when I got to the age where I noticed that Han Solo and Indiana Jones looked an awful lot alike. It was at that time that I started wondering what Ms. Carrie Fisher was like as a person outside of those three movies I loved so dearly. As it turns out, she's the kind of multi-faceted person I would want to know personally.

She's written novels and scripts. She's got a wicked sense of humor. She's as open with her pitfalls as she is with her triumphs, and it is that fact right there that really gets me. Ms. Fisher, is so very, very human, and I like that about her. She laughs at herself, loudly and often, and seems to take herself only just seriously enough to get her work done. Some people, though, do not appreciate that particular quality, and seem to think that because she's a public figure she shouldn't succumb to those pesky human problems of weight gain and aging.

Look, people. If memory serves, Fisher is 53 years old and has a kid. I hope to all that is good and holy I look half as good as she does after I have my own children and survive 53 years on this planet. But, rather than rant at you further, I direct you to Ms. Fisher's website. There, she made a post that sums up how I feel about the entire matter perfectly.

The TL;DR version: If you're going to criticize a star's appearance, how about you put your money where your mouth is and post a photo of yourself alongside your words? While you're at it, how about posting your IQ and SAT scores? Fair is fair, after all.

Here, I'll even go first. Carrie, while I have no criticism to offer, these pictures are for you:

This photo is roughly 2 years old, but I look pretty much the same. That's me posing with my friend Chrissy at a late night pirate party during a festival called Pennsic in western PA. Not my most photogenic moment, but you can clearly tell I'm smashed and I'm loving it. OH, and did I mention I tip the scales at 275 in the photo? It bothers me not at all. Why? Because the people who matter couldn't give a damn if I was 300 pounds or half that. See next photo for an example.

This is me at my 27th birthday party, with my husband John. He thinks I'm one of the hottest women ever, chronic thyroid condition and all. That's all that really matters. He loves me just the way I am, and the rest of you nay-sayers can suck it.

I've said it before, and I'll say it again: I'm fat and I'm awesome. Deal with it. And P.S.--My SAT score was 1150, most of the points coming from the writing and grammar portion. So there.



(By the way, this post was inspired by an open letter written by the ever-lovely Filamena over on her blog a week or so ago.)

Monday, September 28, 2009

Tardy, but Never Absent

I know, I know! Stop spamming my inbox! I know I haven't posted anything of substance in a while, but things are NUTS over here in Chapel Hill right now. I've been promoted (twice) in the last two months over at GameX, and now that we're *does some mental math* twenty-seven days from opening day and only TWENTY-ONE DAYS until pre-show, things will only get nuttier. Heck, the only time I've successfully remembered to eat on a regular basis is the weekends, and that's only because John won't let me get away with forgetting. He all but chains me to the 360 to make sure I don't overwork myself. (Which isn't all bad; we have upped our GamerScore by nearly 500 points this month. . .)

Anyway, my laptop decided to have a quiet meltdown in the office whilst we were playing games and doing household chores this weekend. This means I have to spend some time backing things up today to make sure I don't lose anything important. (And yes, damn you, my Sims 2 saves count as "important".) GameX files first, then everything else. As such, I'll have to make a proper post sometime tonight. Until then, I'd like to direct all of you to the excellent 30-second television spot NBC10 did for GameX. If you view, please remember to rate it and/or comment. Thanks!



P.S.--In the time it took me to write this post, my oatmeal went cold. Do you know how much cold oatmeal SUCKS? You better know how much I like you people. . .:-P

Monday, August 24, 2009

GameX Announces Steampunk Art Competition




Come one, come all! GameX is proud to announce its Steampunk Art Competition at this fall's show! The Competition is designed for artist of all levels, from Pro to Student!
GameX Steampunk Art Competition is a one-of-a-kind science-fiction/fantasy art contest with an all-star line-up of industry judges in film, animation, games and comics, including top artistic talent from companies such as Universal Pictures, DreamWorks Animation, Universal Studios, 2K Boston, Ubisoft and Turbine. Winning entries will be on display in the Artist Market area at GameX, the new games and media expo, October 23-25 in Philadelphia.

Artists are invited to create an original steampunk-themed artwork piece and submit their art entry online by Saturday, October 10, 2009. Presented by Steam Gear Lab, the GameX Steampunk Art Competition will award one Grand Prize Winner, one 2D Winner, one Digital 3D Winner, and one Physical Construction/Sculpture Winner. The contest Grand Prize Winner and three finalists will receive a combined total $10,000-worth of art tools, software and technology from contest sponsors Alienware, Wacom, Pixologic ZBrush, 3D Coat, Digicel and Faber-Castell.

Twenty art entries will make it to the finals and be displayed on the GameX online contest page, while the four winning works will be on display at GameX, October 23-25. Winners will be announced by Tuesday, October 20, 2009.

GameX is the only show that is backed by NBC media. What does that mean for you? It means your art work could easily be seen by thousands! Get your work seen! Don't miss out on this opportunity to have your talents seen by industry professionals, fans and fellow artist.

Got questions? Contact our team today at art@gamexpo.us for more details.

Go to http://gamexpo.us/expo/artcompetition/ for complete contest guidelines, rules, prizes and judges!

Deadline to enter is October 10th, 2009.

The GameX Website.

Wednesday, June 10, 2009

Still Alive

I haven't abandoned you lot, I swear. I spent all of last week glued to my TweetDeck and the E3 feeds, and as such have yet to recover from the eyestrain, the neck cricks, and the damage all that Pepsi Throwback has done to my kidneys.

Seriously, though, that is a LOT of information to digest, and there's still news trickling in that I've yet to read through. I can't believe E3 was only last week. I'm worn out, and I wasn't even there. I can only imagine what it will feel like when I drive out there for the event next year. Good grief. . .

Tuesday, June 2, 2009

1 vs. 100 Live Beta

The One must choose between the Money or the Mob during 1 vs. 100 Live Beta Monday night. (Credit: Video Game Generation.com)
Last night I participated in the (very early) beta for the new MMO 1 vs. 100 Live on Xbox Live. Yes, it is an online version of the television game show, and you're in for a shock: It's actually good.

I admit, I was skeptical that such a concept could work. I mean, a regularly-schedule online game show, with a live host, commercial sponsors, and real-time interaction from console players? I was almost certain it would fail mightily.

Mark this one on your calendars, kids: I was wrong. So very, very wrong.

If you are unfamiliar with the television game show (which has been canceled, apparently), the concept of 1 vs. 100 is quite simple. The One, an individual contestant, competes against The Mob, a group of one hundred contestants who all want the same thing: To outlast The One and take the prize for themselves. Everyone gets the chance to answer the same multiple choice questions, most of which pertain to current events and popular culture. If a member of The Mob answers a question incorrectly, they are eliminated, and the next round begins with whomever is left. This continues until the entire Mob has been eliminated, or the One chooses to take the money and run. If the One answers incorrectly, he or she gets nothing, and what money has been racked up gets split between the remaining Mob.

As with many game shows these days, there are "lifelines" that the One can utilize to help him or her out. This is where the video game begins to diverge from the television show. In the TV version, the One had the following options:
  1. Poll the Mob: The One picks one of the three possible answers for the question, and polls the Mob to see how many of them answered the same way. He or she can then to change their answer if desired.
  2. Ask the Mob: At random, two mob members are chosen, one having answered the question correctly, while the other did not. No one in-game knows which is which. Each takes a few moments to explain to The One why they chose their respecitve answer. Afterwards, the One must choose his or her answer.
  3. Trust the Mob: The One's answer will match the one chosen by the majority of the Mob. In the case of a tie, he or she must choose between the remaining two answers.
In the online game, though, the options differ slightly:
  1. Trust the Mob: This is the only Help option that stayed the same between the two versions.
  2. Trust the Crowd: This works just like "Trust the Mob," only a tally of the most popular answer amongst the Crowd (aka the audience) is taken instead.
  3. Trust the Brain: This one is completely unique. The One's answer will coincide with that of the current highest-scoring player, be them from the Mob or the Crowd.
What else makes this different from the television show is the inclusion of The Crowd, Xbox Live players who get to answer questions right along with everyone else. This is also the player pool from which the One and the Mob are chosen. If my sources are correct, your chances of being chosen from the Crowd for either role are dependent on the number of total questions you've answered, as well as your accuracy and speed. These statistics will be reset each week, which evens the playing field for new players and hardcore fans alike.

For a game that's in early beta, it played pretty well. I only had a few problems with it, though some of them can be attributed to my own idiocy. (More on those later.) The main problem I had was getting into the actual game, because the place was PACKED. It took 15 minutes of constant refreshing, but I eventually got in. You begin in a theater lobby, and watch stats and trivia scroll on a virtual Jumbotron while you wait to be "seated." Groups of four friends can play together, either locally (i.e. from the same living room) or online from your Xbox Live friends list. If you're by your lonesome, you'll just be grouped with three random XBL members. Each player is represented by their Avatar, and while you wait, you and your teammates can watch your virtual selves dance, jump, wave, or applaud, among other things. These movements are tied to the D-pad and the Y button, and while your choices in moves are limited and randomized, I thought this was a quirky little touch that made the game just ever so slightly more fun. Just like you wish you could do something during loading screens and end credits in other games, this little feature gives you something to do during commercial breaks and "stat checks."

You read that correctly: There are, indeed, commercial breaks. However, rather than your normal 2-4 minutes of annoying interruption, these breaks consist of 60 to 90 seconds of sponsorship touting or commentary from the live host. They also serve the function that normal commercials do, which is to give you the chance to quickly run to the restroom or grab a snack from your fridge. Some may find the frequency of these breaks to be irritating, but I welcomed them whole-heartedly, since the game episodes can last as long as two hours.

Since we're on the subject of time, let's get back to that matter of my own idiocy. I played for the entirety of Monday's episode, with the exception of the 15-minute waiting period I experienced. In the beginning, I was on FIRE, with a 96% accuracy rating and a speed of .9 to 1.4 seconds per question. As the night wore on, though, my stats started tanking due to eye strain and general fatigue. (Not surprising, given that I was playing from 10:45 pm to 12:30 am EST.) You see, each question has three possible answers, each of which is tied to one of the colored face buttons on your Xbox controller. As time went by, I found myself accidentally mashing the wrong button and getting the answer wrong, even though I had the correct answer in mind all along. I could have opted to leave the game for this reason, but after the trial of getting onto the server to begin with I just couldn't bring myself to drop out. That, and this game is quite addictive if you are a trivia junkie. As it happens, I am.

The other great thing about this game is that it is free to Xbox Live Gold members. Worry not, however, if you don't have a Gold membership. Anyone can play, as long as you or someone you know have an Xbox 360. . .but only Gold members can win prizes. From Microsoft points to fun little gadgets to free Xbox Live Arcade games, all members have a chance to win. For the beta period, though, everyone just gets multiple entries into a sweepstakes, though the top three players do win an Arcade game download. There will be a different set of prizes each week.

All in all, the game is fun, rewarding, challenging, and an absolute blast if you play with your friends. Each region will have it's own content team, and with the ability for players to provide their own questions and comments via email, the trivia is promised to never repeat. I recommend 1 vs. 100 Live for anyone over the age of 15, as sometimes the questions get into risky subject matter like drugs, violence, and the like. My husband and I plan on playing together during the next beta episode, which is this coming Saturday. (Check your Xbox Dashboard for local listings and details, though, as the times vary by region.)

Tuesday, May 26, 2009

Plants vs. Zombies




Name: Plants vs. Zombies
Developer: PopCap Games
Platform: PC
Genre: Casual--Tower Defense
Release Date: May 5, 2009

The Premise: Plants vs. Zombies is the latest release from PopCap Games, the masterminds who brought us Bejeweled and Peggle. Your neighborhood has been invaded by zombies, and they all seem to be gunning for you. The only defense you have against them is your wits. . .and your inexplicable collection of battle-ready garden plants. With the occasional "help" of your neighbor Crazy Dave, you mount a defensive against wave after wave of frighteningly funny undead.

The Gameplay:Your beautifully maintained yard serves as the battlefield, and is divided into a grid within which you place (er, plant) "weapons." Prior to each level, you choose which plants you'll use to defend your home. Your best friend is the Sunflower, who spits out little orbs of sunshine at regular intervals. These little bits of sun are what you use to buy your seedlings. If you run out of sun, kiss your brains goodbye; If a single zombie makes it into the house, you lose.

When a level begins, you're given about 30 seconds to start planting, then a small progress bar appears at the bottom right of the screen. This, plus text and sound cues, lets you know that the zombies are approaching and that you'll need to move quickly to keep up your defenses. When a zombie comes in contact with a piece of vegetation, he chomps on it until it's fully consumed or he falls apart from damage created by cannon fire. Once you've eliminated all the zombies from each wave, the level ends and you progress to the next section.

This may seem a little too easy, but don't be fooled: These shambling schmoes are a lot smarter than they look. Once they realize that daytime battles aren't their strong point, these guys start attacking after sundown. Fog, grave stones, your pool, and a lack of natural sunlight can work to their advantage, and you'll have to adjust your game play accordingly. If you defeat them here, they'll move to your backyard, and later your roof, in order to get what they want. As such, you're forced to change your fighting approach accordingly, which keeps things from getting monotonous.

The Finer Details: With 48 different plants to unlock or buy (defeated foes sometimes drop money as they fall), and 26 types of zombie, you'll probably never play a level the same way twice. In addition to the 50 levels of Adventure Mode, you can play through 20 mini-games, 20 puzzles, and a Survival mode. There's also the strangely compelling Zen Garden, where plants you collect from fallen zombies reside. If you care for them properly, they'll reward you by dropping coins, which you can use to purchase items from the shop your neighbor, Crazy Dave, runs out of the trunk of his car.

The level of humor in Plants vs. Zombies is a lot higher than most other casual games I've played, too. All the weapons and zombies have clever and witty names which add to the fun. There's something satisfying about using a Threepeater and a Torchwood to send flaming peas at the enemy three at a time, or a well-placed Cherry Bomb to take out a whole group of undead at once. At the same time, some of the zombie classes will make you wonder what the design team was smoking. While the Thriller-esque zombies are a no-brainer, who the heck came up with the Zomboni and the Zombie Bobsled Team? (Incidentally, those two are my favorite simply because they are just so incredibly random.) Even the Help section is somewhat comical in nature, as it was written not by the designers, but by the Zombies.

Also, this game has some of the most solid mechanics I've ever seen. Nothing seems contrived, or out of place, the difficulty is well-balanced, and everything works fluidly. The autosave is FLAWLESS. The only time I lost any game progress was during an unexpected power outage. In all, I have but two issues with the entire game. Firstly, while a few plants show degradation visibly (seeing a stoic Tall-nut cry while being eaten is heartbreaking to behold), there's no health indicator for most of them. I somehow prevent one of my Peashooters from being consumed, only to see it disappear in a single chomp from the next zombie that comes along. It can be very frustrating. Secondly, the final boss seems so. . .well, random. And I don't mean that in the "wow, that's clever," sense, either. I won't spoil it for anyone who has yet to play, but his appearance leaves you scratching your head wondering, "If this guy was in charge the whole time, why did it take so long for them to get a clue? And why were the notes they sent me so badly written?"

Even with those tiny flaws, PopCap has created an addictive little game that makes time fly by with disturbing speed and gives you a whole new appreciation for the greenery around your house . Plus, you'll find yourself humming the song from the ending credits for DAYS. . .and yet not be bothered by it. (Speaking of which, said ending credits and song can be seen/heard here.)


The Bottom Line: I installed this game at 9:30 pm on a Friday, and the next thing I knew it was 4:30 am Saturday. That was more than a week ago, and I'm still playing. Best not-quite $20 I've spent so far this year.